Bodycoaster (2022)
UNREAL ENGINE • REALITY CAPTURE • SUBSTANCE PAINTER • TOUCHDESIGNER
UNREAL ENGINE • REALITY CAPTURE • SUBSTANCE PAINTER • TOUCHDESIGNER
This performance centers around introducing Lume, my alter ego.
Lume is an avatar made from the 3D scan of myself using Reality Capture and Mesh to MetaHuman feature in UE5.
Converting 4K footages into realisic 3D model in Reality Capture
Repainted Face Mesh in Substance Painter
Bodycoaster (2022)
This project uses real-time render from the camera in Unreal to TouchDesigner.
At the meantime, TouchDesiger is analyzing the pitch of the audio to control the camera movement in Unreal.
At the meantime, TouchDesiger is analyzing the pitch of the audio to control the camera movement in Unreal.
Audio Reactive Particle in Unreal
Real-time Render of Unreal Camera in TouchDesigner via Spout
Bi-directional communication between Unreal and TouchDesigner via Off-world Streaming Toolkit
On Stage
Special thanks to Yufan Xie for making the music “Forgive Me”.
Special thanks to Yufan Xie for making the music “Forgive Me”.